Thursday, May 14, 2015

Moving forward- some thoughts on Disney Infinity

We are a Disney Infinity household.

 

     
     I have a 7 year old son and a 9 year old daughter who absolutely adore Disney Infinity. We have the 1.0 & 2.0 editions, all the character figures and all the Power Discs. That's not to say 'Oh hey look we're so special!' but instead to say 'Oh hey I have a LOT of money and time involved in this game.'
      Also this is not an introduction to Disney Infinity- if you need that look elsewhere. There are plenty of great resources around for that. What I present here are some random thoughts that have been festering in my brain over the last two years of interacting with the game. I hope the development team and the community might take a minute to read over them; the thoughts may mirror some of their own or spark their imagination in new directions.

      Disney Infinity 3.0 has recently been announced and as with with 2.0 it sounds like the development team has been listening to the community and making tweaks and additions. Some have been great (Toy Box games, some character crossover in Play Sets, Toy Box builders) and some have fallen short (the mind-numbing survival game mode) but all the credit to them for trying new things.

      Here are some things I'd like to see as Disney Infinity continues to grow:

Complete Power Disc SETS available for purchase


      Power Discs add a lot of fun items, decorations and abilities to Disney Infinity. That said, buying them has been a royal pain in the rear. Thankfully the 'blind packs' are going away with 3.0 but details have not yet come out about the new method in which Power Discs will be sold. Let's make it easy- sell complete sets. Sure sell packs for people who don't want them all but I'm willing to wager that MOST Infinity collectors just want complete sets of the Discs. In fact Series 2 of 1.0's Power Discs WERE available in a complete set- only from Target and if you blinked you missed it.
      I'm not proud of the fact that I ended up paying eBay sellers too much money to complete our family's Power Disc sets. But frankly I felt I was pissing away money with the poor distribution of Discs in the blind packs. If sets aren't available to buy from Disney I fear even non-blind packs will have some discs in short supply and resellers and store employees will snatch them up for eBay. WE WANT TO GIVE YOU OUR MONEY DISNEY, NOT EBAYERS.

Online co-op in Play Sets


      Many people have asked for this since the confusion about it in 1.0 and it's already been announced that 3.0 still will NOT feature online co-op play in the Play Sets. I have faith the team can make this happen.

Larger Toy Box options


      Realizing of course the limitations of older generation game platforms and online storage for Toy Box saves I would still like to have an option for creating larger, more intricate Toy Boxes. Or, if not larger themselves, the ability to more seamlessly chain together multiple Toy Boxes and Interiors.

Raised level cap/ability to max out skill trees


      Disney Infinity 2.0 introduced skills trees for player characters and this was a fun, welcome addition. But even though players are allowed to re-spec their characters if they choose to there's still a level cap and the skill trees cannot be maxed out.
      Please remember the target demographic for Disney Infinity is young children and for many this is their introduction to the video game systems we adult gamers take for granted. Kids like to collect stuff and skill unlocks are no different. So having to explain to kids that the toys in their game can't possibly collect ALL their abilities and special moves doesn't make for fun gameplay- just frustration.

Ability to more easily unlock all Toy Box toys and items.


      In Disney Infinity 1.0 items in the Toy Box were unlocked through a combination of gameplay and 'purchase' using a lottery-like spin system. It took some work and some time but everything for the Toy Box could be unlocked through normal game interaction.
      DI 2.0 introduced a storefront method of unlocking Toy Box items with accumulation of 'sparks' (an in-game currency). This is great and allows for more specific choice of the items you want. The problem is unlike 1.0 some of the items are RIDICULOUSLY 'expensive' and, even after multiple playthroughs of the Play Sets AND hours and hours of Toy Box play, there STILL isn't a chance to earn enough 'sparks' to buy everything. This explains why many Toy Box creators have made levels that are nothing more than spark generators- ways of fudging the system to farm for sparks to buy Toy Box unlocks. Want to know what ISN'T fun for young kids? GRINDING TO EARN IN-GAME CURRENCY.
      I can only hope that DI 3.0 will strike a finer balance between gameplay earnings and the ability to spend those earnings for Toy Box enhancements.

Fulfilling the 'platform' dream.


      When introduced to the world it was stressed by the Disney Infinity team that Infinity was to be a platform- a starting point from which many things could grow. That dream gets incrementally fulfilled with each release but I hope this will be pushed further and further. That said I understand there are technical limitations with the game being on different generations of video game consoles, mobile devices and computers as well as different users' access to the internet.
      I'd like there to be a more seamless and less limited expansion plan for future characters and Play Sets- the main limit seemingly being that content for a given version of the game is locked at the time of initial release. I'd like to have the ability to purchase a Play Set pack at a retail store and, via a code, download the data for that set even if it wasn't previously coded on the retail disc. Same with characters. I understand this occurs to some degree with the PC version of the game but I don't find the PC a very family-friendly way to play this family game.
      I'm sure this is all part of the DI team's dream but our minds and wallets are ready.


Individual Disney accounts for all family members and less 'exclusionary' Toy Box challenges.


      Currently when playing console versions of Disney Infinity (and probably the PC/iOS versions but I haven't spent any significant time with those) the console owner's 'gamertag' is tied to an external Disney account. The Disney account allows Toy Boxes to be shared with the community.
      Yet a problem has emerged in this. This could be specific to MY household but I don't imagine that to be the case- the problem being that when my two children, separately or as a team, create a Toy Box that Toy Box is attributed TO ME. My Disney account, my gamertag. This might not seem like a big deal to an adult but for a 7 year old and a 9 year old who are intensely proud of the work they create it leads to frustration because no one knows THEY created it.
      If there were a simple way to create individual in-game accounts for users in the same household this wouldn't be a problem. I imagine this could be worked around by creating individual gamertags for each child AND creating (if possible) a separate Disney account for each child and linking the two. But there are many things wrong with that, not the least is that on our platform of choice (PS4) there are many features of online connectivity blocked from sub accounts.
      Individual in-game accounts would also help Disney get an even more clear idea of the demographics of players, time spent playing, modes played and characters used- invaluable information for future releases.
      In the second part of this is section's title I used the word exclusionary and though that might seem harsh it best conveys the feelings my kids have been experiencing over the last two years. During this time I've witnessed a disturbing shift in my children's view of the Disney Infinity community. Every week our family watches and enjoys the official Disney Infinity YouTube show- Toy Box TV. Almost every episode features a Toy Box challenge in which a theme is given and the community is encouraged to create a Toy Box within a two week period using this theme. There's no prizes involved other than exposure. Some of the winners are frankly AMAZING and from the beginning my kids would excitedly wait to see what the challenge was and want to create and enter their own Toy Boxes.
     But then week after week the same names would appear in the Toy Box Challenge 'winners' list. Over and over. This is not to take away from the abilities of these people- like I said their work is often amazing. As an adult I can appreciate all the hours that must have gone in to the creation of some of these Toy Boxes.
      As a parent I watched my kids go from wanting to enter the challenge every week, to saying sadly (despite my encouragement) that “we never win” to their current stance of “why bother entering because the same people- grown-ups- always win.” And you know what? They're kind of right. If my generally optimistic kids are feeling like that I have to imagine there are other kids out there who feel excluded in the same way.
      Let's see some community spotlight on Infinity's target demographic. Having those separate in-game accounts would give a chance for challenges for different age groups or even allow special showcases of kid-created content; kids who go to school and may not be allowed to play Disney Infinity more than a few hours a week. Isn't there room on the Infinity refrigerator to pin up the stuff kids create too?


That's all for now, at least until my kids' new daily question of “WHEN IS DISNEY INFINITY 3.0 COMING OUT?!?” is answered.


Feel free to comment to me directly on Twitter: @Greencapt


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